/*
 * Copyright © 2009-2020 Frictional Games
 * 
 * This file is part of Amnesia: The Dark Descent.
 * 
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version. 

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#ifndef EDIT_MODE_TOOLBOX_H
#define EDIT_MODE_TOOLBOX_H

#include "../common/StdAfx.h"

using namespace hpl;

#include "LevelEditorWindow.h"

//----------------------------------------------------------------

class cLevelEditor;

//----------------------------------------------------------------

class cLevelEditorEditModeToolbox : public iLevelEditorWindow
{
public:
	cLevelEditorEditModeToolbox(cLevelEditor* apEditor);
	virtual ~cLevelEditorEditModeToolbox();

	void OnInitLayout();
	void OnUpdate(float afTimeStep);

    
protected:
	///////////////////////////
	// Own functions
	bool Button_Pressed(iWidget* apWidget, const cGuiMessageData& aData);
	kGuiCallbackDeclarationEnd(Button_Pressed);

	///////////////////////////
	// Data
	std::vector<cWidgetButton*> mvButtons;
};

//----------------------------------------------------------------

#endif // EDIT_MODE_TOOLBOX_H

